112k members in the slaythespire community. That run broke my brain. Maybe a rival to the Crow Cult? I like her design, though it does need some polish. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Do you have trouble winning on no ascension levels or very low ascension levels? Then maybe you are not utilizing your enemies behaviour. in a proper shiv deck there is no way thousand cuts is better. Therefore attacks that deal 6 damage, cause Torii not to activate, and then the damage is reduced to 5 by Tungsten Rod. Of course this all heavily varies depending on the deck and relics. Really useful source of AoE damage in Act I and II. Bash: Deal 11/13 damage. 3 Energy | Ethereal. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. Elites are stronger monsters that are marked separately from normal ones on the map. Torii acts before this relic regardless of order of acquisition. Please nerf that. The health gain was from Burning Blood. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. At the start of your turn, gain Energy and increase this gain by 1. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. 6. Every time you play 3 Attacks in a single turn, gain 1 Dexterity. ) Ring of the Serpent guess you more total draw, but it weakens one of your most important turns. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Put all Cost 0 cards from your discard pile into your hand. enemies that have front loaded damage such as, slavers, snake plant, and shelled parasite hit for a large amount of damage the very first turn. Combust in particular will do tons of work against something like Slime Boss, where it will consistently deal damage for the rest. Movies & TV. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. 1. An empty floor is always a really bad thing, as was the relic option. The passive block that this grants is usually enormous by the end of the run. Draw enough statuses to kill the leader. Spouse. A well stacked Genetic Algorithm is a great solution to this problem. r/slaythespire. For some bizarre reason the the Rocket. Your deck may be a little wonky afterward, but the speed at which a Pandora's Box deck becomes strong is a lot faster than the speed at which a starter deck becomes strong. The Reptomancer feels like she should be an event fight, like the Red Mask Bandits. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. Zelda: Tears of the Kingdom. Astrolabe: Astrolabe is almost always better. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or. I saw this bug but with the gremlin leader, not reptomancer. Good question provided you have achievement of killing heart as Defect. 3) Ssserpent: gives you more and more gold which gives you more and more stuff so the benefit gets bigger and bigger over time. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. Defect has more block cards in its card pool, so Defect should take Pandora's Box. Probably just Reptomancer and maybe Slaver Trio. Unique Playstyle. Robert M. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. On the other hand powers are generally more impactful than either of those. Silent’s cards offer a lot of flexibility, making her a powerful character to experiment with deck synergies. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Daily Discussion/Debate #144: Metallicize. Immolate would be the best aoe, but something like conclude+ would work well too. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. And that is pretty fucking. If you are playing defect they are the only runkiller after you finish act 2 together with reptomancer. aranaya • 8 mo. In a deck with about 20 cards or more, the curse means nothing. Consider 3 if your deck is good at killing the knives. Wrath (Tantrum) and Divinity give her amazing burst damage options. Wiki link. Option 3: Get a random relic, 75% chance of a curse. Every time you play 3 Attacks in a single turn, gain 4. Ascenion 17 3x burds in the "easy" hallway fight pool is a cruel joke by Megacrit. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. If you have corpse explosion or catalysts you don't really need it, but often you end up in need of a scaling damage card end of act 1 start act 2 and this card can carry through act 2 with little help in a defensive deck. I just had an Ironclad deck where I crushed that reaper elite and that. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Or even Reptomancer can kill you turn 2 if you don't have enough card draw or AOE attack There are certain elites or bosses that I have to always consider when climbing because the enemies are relentless, and there are elites or bosses who I consider "the worst of the 3". The idea of taking Caltrops to. You can, in fact, have too many Shrugs, that you can't get to your essential powers/attacks. The Reptomancer is an elite encounter fought in Act 3. When there is 1 other enemy: If the last move was Encourage, will have a 50% chance of using Rally! and 50% chance of. Battle Hymn Watcher Uncommon Power. . Got it, thanks. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. It used to be +2 enemy strength, and that's just brutal. Teaches you that sometimes you have to take a little bit of damage to end the fight a turn or two earlier to avoid taking massive amounts of damage. Electrodynamics is 2 energy for aoe scaling damage. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Kudos to Human Calculator u/Thurhame for the top recommendation on yesterday’s post. From new enemy to Act 3 nightmare, and then finally to Act 3 elite, the Reptomancer takes the concept of disposable minions to an extreme. Team Housekeepers' ford reptomancer. A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. One of the Reptomancer’s attacks also has a weakening debuff. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. Elite Monsters and Bosses Guide. Attacks that deal 5 or less, activate Torii to be reduced to 1 damage, and then Tungsten Rod reduces it to 0. Not enough block considering I had lots of block cards and. But decks' needs are not that consistent. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. Reptomancer has ended some runs that I thought were unstoppable, just tearing through everything. Weekly Patch 54: Loop Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1. ago. 64. 2021 Regeneron STS Scholars. • 4 yr. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. It was a 30 minutes run without meaningful decisions when my normal average playtime on stream was like 2 hours. I just discovered that this enemy known as the "Flame Berserker" existed in the beta branch as an act 3 hallway fight but never made it to the final…Your average run looks more like 50/30/20 give or take depending on leftover strikes, leftover damage commons from act 1, some late aoe for reptomancer, cards that both deal damage and block (crippling loud, shockwave, etc. One of the Reptomancer’s attacks also has a weakening. 1 Energy | This turn your next 1(2) Skill(s) is(are) played twice. This is one of the cards which sometimes you just have to pick up to not die to Gremlin Nob or Lagavulin (or boss, in particular Slime Boss). In my opinion, after beating A20 heart several times, watcher's "Alpha" card is the worst. Reptomancer makes it so you need either aoe or a ton of front loaded damage (both preferably) if you want to fight any elites in act 3. Business, Economics, and Finance. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. Then she no longer started showing up in the easy pool. Let gremlin #1 hurt you to proc puzzle. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . ). You take advantage of Defect's ability to handle act 1 extremely well, otherwise you wouldn't be beating the act 1 bosses "without issue". I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. From a small chest, there's a 75% chance of a common relic, 25% chance of uncommon. A good rule of thumb is to pick up ONLY one to two good damage cards per act 1 and to just look for block cards and broken powers. ) She slaughtered me. It's the opposite of a win-more relic. She also cannot summon more than 3 times in a row, so if you kill daggers. Early in the act I decided to spend 300 gold to bottle WLP instead of buying second WLP, removing a card and buying explosive potion to make my life against Reptomancer easier. Mods on the table. Deal 8 (upgraded: 12) damage twice. ReplyI would be really scard of Reptomancer if I can't kill the daggers efficiently, and the solution is literally any AOE card. ) Philosopher's Stone is a Boss Relic. Well silent's defence strats are quite basic, mostly being applying weak and low-cost block cards. One of the Reptomancer’s attacks also has a weakening. You have enough focus/orb slot scaling already, you want to not die to repimancer. Gremlin horn makes repto even more of a breeze. This overall, is probably in the player's favour in. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . The Reptomancer knives on the other hand are two-pump-chumps. Fight is tough for sure. In reptomancer, it's when repto dies. Reply yommi1999 Ascension 20 • Additional comment actions. Reptomancer: need to be able to block big early and outscale before your deck becomes all wounds. It can provide some much needed AoE to a shiv-heavy deck too. spirescan-bot. if you have 3 total energy, use burst for 1, then a 2 energy malaise, you get two uses of a 2 energy malaise. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. This boss relic is really hard to evaluate. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Deal 4 damage and apply 1 Vulnerable to ALL enemies. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. The Boss Relics generally regarded as being very powerful are relics that consistently grant energy. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. ReplyAlso barricade and blur are simply stronger ways to carry over, albeit less consistent. Plus having actually hard elites in act 3 is good, considering for awhile act 3 has been the easiest act. CA-CAW A very nice tutorial enemy in combination with the Lice and Jaw worm. Repto finna get a lay or two and ain't about drama. Report Save Follow. Video guide to defeating the Act 3 Elite - Reptomancer, with Ironclad at unlock 5. Caos Spawn. Good question provided you have achievement of killing heart as Defect. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. Setup Silent Uncommon Skill. Imagine [[piercing wail]] in the Gremlin Leader and Reptomancer fights. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. In a deck with about 20 cards or more, the curse means nothing. Turns defense into a bit of offense. Basically, if linear strategies are strong enough to beat Gremlin Nob, Slavers, Reptomancer, etc. Sculpting Steel: This one is really good but also really fun. 1 Energy | Draw 3 (4) cards. Winning a run in each Ascension will unlock the next Ascension for that character only. Compare to nemesis which often just drops a 45 damage attack on you turn 1 or 2, or reptomancer which might require you to block for 80 damage turn 2, if you didn't draw aoe. He can summon minions (see notes), inflict debilitating debuffs onto his enemies and then. If you're Defect or Silent, this guy will often do so much damage to you it will end your run later. I love Searing Blow decks or Heavy Blade Strength decks with this Relic, basically instant wins. Especially when you add some edge-case possibilities like being somewhat low-ish on HP, but having Pantograph. But if you can’t even take out the knifes with energy to spare in Act 3, you really should ask Neow what the fuck kind of cards you’re getting after you get Caesar’d. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. I almost 1 hit it with my current build. Then, a wild Reptomancer appears. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this stage in like 2-3 turns with no buffs running yet? seriously needs a nerf. She can suck a big one. Sneaky Gremlin for example can spawn with 11 HP, so a Pressure Points+ will oneshot it. Reptomancer sometimes attacks in the second turn, sometimes she summons another minion. A great source of passive block, Metallicize can help in staying well-defended. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. Flavor Text: Your ring has morphed and changed forms. ago. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. Do you have trouble winning on no ascension levels or very low ascension levels? Then maybe you are not utilizing your enemies behaviour. There's your answer. Daily Discussion/Debate #76: Necronomicon. So probably towards the end of Act 1 your deck is getting too slow. You can find jorbs shirts and hoodies at: you want to buy the games we've been pl. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. Exhaust. )Silent, of course, also likes her debuffs. Centennial puzzle active. ago. This event used to be really annoying by design. The way I play, I tend to not have enough AoE and frontloaded damage to survive Reptomancer's absurd turn 2, and the scaling I put in my decks usually allows me to plow right through Giant Head and Nemesis. Playing on Custom Mode disables Achievements and the Leaderboards. Reptomancer is a common culprit. Sentries and Chosen are just two examples of fights which get significantly easier with Evolve in your deck. Gremlin Leader is an Elite encounter found only in Act 2. An empty floor is always a really bad thing, as was the relic option. This would help a lot. Probably my fault for not rolling the dice correctly on the first two turns. Reptomancer (along with every other elite) is basically a check to make sure you deck can do something specific. Born. Upgrade it, and you'll turn those self inflicted statuses into card draw. The competition is between this dagger throw and poisoned stab. Draw enough statuses to kill the leader. ago. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. You can have a deck that wins against Champ, but die to Book of Stabbing. Suddenly, it spawned one more dagger, and. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. I wonder how many people don't realize that, because this can be really important against Reptomancer, Gremlin Leader and some hallway fights, like the Darklings. Thus you are gaining a lot of rewards. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. This relic, I think, is a lot stronger than people sometimes give it credit for. I don't think it's necessary, double playing it against Slavers or Reptomancer should pretty much clear the board with the first batch of orbs being evoked by the 2nd. Really nice in sentry and slavers fight, and can perform well in a lot of non-boss fights moving forward from Act 2, as well as Awakened One. But decks' needs are not that consistent. 2 Energy | Discard your hand. deoxxys. The Gremlin Nob is an Elite enemy found primarily in Act 1. One of the weaknesses of poison decks is that there's not a lot of front-loaded damage; taking out minions can sometimes be painful. For the first 3-5 turns of a fight, this is an energy relic WITH NO DOWNSIDE. It’s really good in minion fights like Gremlin Leader, Collector, Automaton or Reptomancer, and it’s handy for the spikers as well. Warcry just makes a lot more sense with double havoc and demon form / whirlwind. Why do you have an empty space when burning blood should be? 7. 179K Members. Data accurate as of April 28. Report Save Follow. My character was half HP and I didn't have enough block to counter this. Reptomancer in a nutshell. Regardless, it's still a top tier common. Ancestor_Anonymous • 22 days ago. This could happen on turn 3 or later, which can be pretty damaging. Reptomancer has rained on my parade on more than one occasion. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. Or wins against Time Eater, but die to Reptomancer. She also cannot summon more than 3 times in a row, so if you kill daggers quickly enough, she will stop summoning them for a turn. Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. If you have Akabeko, this combo will make Act2 a bit easier, most fight in this Act need AoE. Hunkfish • 1 hr. 78K. Thank you for sharing that, I for some reason was thinking two bosses not that it would trigger over and over on a single boss to the point whenever you are at right angles against one, awesomesauce. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. For boss fights, though, it's not as great. Share. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. An issue with Brutality is that it's too slow for such little effect. Upon pick up, choose an Attack card. Report Save Follow. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. 6 block for free every turn is enough for most fights until Act 3 (every turn in act 1, half of the turns in act 2, give or take). 1. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Weekly Patch 51: Recursion. That is a total of 71! Moreover, since this second turn demands defending and, optimally, killing the 25-attacking dagger, chances are you won't be able to kill the two new daggers, thus THEY attack. urfavgalpal. It's often worth keeping an eye on the enemy hp to determine the order of the Pressure points. Upgrade 1 Random card. ago. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. She also has a lot of 0-cost attacks, like her shivs. The max hp mask can literally be run winning so I think it's fair. I spend act 1 looking for AoE for act 2 and reptomancer. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. Reptomancer is actually my favorite act 3 elite (unless I have an almost infinite combo that takes care of Giant Head). The deep, rich, smoky flavor really brings out the best in whiskey. 10. Giant Head can destroy decks that scale poorly and slowly and Reptomancer punishes decks that don't draw AoE damage fast. You can hack while stealthed; hacking in this. The portal is only useful if you either think the rest of Act 3 won't help you kill the boss/Act 4, or there is a specific. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . So I killed all the daggers fast, but he kept summoning more. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:to downloadThe Necromancer. ago. In order to unlock Ascension 1 for. . Posted by u/Crosssmurf - No votes and no commentsUninteresting, but pretty good all-around. This means you need to act as if you’re fighting all three of them, respecting their mechanics as you make the final adjustments to your deck. I think they may have over-buffed this card just a tad bit. Bubba_Doongai • 22 days ago. Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. The power level drops off somewhat in Act 3 which only has Reptomancer as the standout fight where this shines. Reply reply In general though, the elites in act 3 should be pretty free, reptomancer is the only one that might be an issue sometimes, and mayyyybe giant head. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. Bottling a defrag is good for scaling but you still need your focus to do something for you. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a. Reptomancer, Jaw Worm horde, Shapes, and Darklings. Reptomancer is imo the easiest of the act 3 elites (at least at lower ascensions). I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. Its pretty bad, unless your act is worse. Immolate would be the best aoe, but something like conclude+ would work well too. I agree on the other elites, fuck the reptomancer! BulkyReplacement1339 • 2 hr. Gremlins leave so you skipped #2 & #3. 1. If you're taking out the daggers, her damage output is less dangerous than the other two elites. Can also save you from some significant late-fight damage against Reptomancer and Giant Head. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. 1 Energy | Whenever you draw a Status card, draw 1 card. Share. Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. level 2 · 4 yr. Definitely not balanced. On A17+ the reptomancer now summons 2 daggers at a. Discussion of Matt Colville's "Running the Game" YouTube series and MCDM's "Strongholds & Followers", "Kingdoms & Warfare", "Flee Mortals!" 5th Edition supplements, ARCADIA digital magazine for 5th edition GMs and players, and other MCDM projects, and TRPG advice —————————————————— Need assistance with your. Gain 1 Energy at the start of each turn. Relic tips. Notes on fighting Reptomancer: Step 1: Crank up the music. So did I play my cards wrong or have the wrong cards?Act 3 is actually free though barring Giant Head and Reptomancer against decks that peter out or can't do anything by turn 2, respectively. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Reptomancer Nemesis Spire Growth (EDIT: Or rather, Spire Spear/Shield, is what I meant. Ring of the Serpent (Relic - Boss [Silent Exclusive]) Replaces Ring of the Snake. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. Looks like an electrodynamics to me. x feels like it's been characterized by the loss of cool cards in favor of just doing one thing very strong over and over again. Gremlin Leader is an Elite encounter found only in Act 2. Instead of daggers he summoned fire sprites, and instead of a massive attack, he had a heal. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. Why do you have an empty space when burning blood should be? 7. Gain 1 Energy on the first turn of each combat. You're not wrong, reptomancer is the reason to avoid act 3 elites on Silent at ascension 18+. Skim Defect Uncommon Skill. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. Daily Discussion/Debate #65: Reckless Charge 2. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. As a result, experienced STS players may find the adjustment difficult. That run broke my brain. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. A carnage that doesn't exhaust. Necronomicon is a Relic obtained through the Cursed Tome Event. Silent has a character-specific mechanic called Poison which ticks away at your enemy’s health regardless of block and damage reduction. This means that you need a plan to deal with the daggers if you choose to go into an elite fight. Defect is a worthless character. ) Philosopher's Stone is a Boss Relic. Note that the above list is for Ascension 19+ and is not always the same for lower ascensions, most notably Gremlin Nob and Reptomancer (all the other listed enemies are patterned). It helps killing one of the slavers in the act 2 trio. Incense Burner: Try to go into the fight with the Burner on 4 so that you get the apparition charge on the Heart's first big attack (2nd best is to go in with 3 so that it blocks the Heart's second attack) Fossilized Helix: Try to save it so that it. Easily Reptomancer, Tri-slavers, and Gremlin Leader are some of the most fun and have interesting choices built into them. There's plenty of cards that can help with this fight, but not a lot of ways to account for not drawing those cards in time to deal with the absolutely massive frontloaded damage this. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). ) She slaughtered me. Collector-Becky don't let homeboy smash nawutimean?It works especially great in Gremlin leader and Reptomancer fight, you can take down those minions one by one quickly. The STS gods are like “you suuuuuuuure you don’t want that [[Thunderclap]]?” 😂 Potion chance is now 40% Clawshank (boo these people!):. Sentries, Act 2 elites are all really cool fights, Nemesis. Share. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. 2 (1) Energy | Whenever an attack deals unblocked damage, apply 1 Poison. When you have Corruption, you basically take every Shrug it Off you see. SPACEMANTIMEZ • 8 mo. , there's less reason to care about finding creative solutions to these fights, and 2. Raise your Max HP by 5. Even without self inflicted statuses it's still good, especially on higher Ascensions, due to enemies which put statues in your deck. Drawing 4 extra cards turn2 helped with Reptomancer, Transient and Spire Spear&Shield iirc. Reptomancer Spear and Shield Heart Jaw Worm Voting closed Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. ). It's a mammoth fight at Bobs party - but Baradun is having some issuesVLDL MAIN CHANNEL HERE: ON PATREON - I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. At the start of combat, each enemy gains 1 Strength. aranaya • 8 mo. I've honestly found the Barricade build for the Ironclad to be one of the most consistent ones to pull off. Reckless Charge (Ironclad - Attack) Cost: 0 Energy. wingedespeon • 7 mo. Gain 1 Energy at the start of each turn. I also love it in a Dead Branch run, though Silent + Dead Branch wins for a thousand reasons. This relic can be triggered on an X card, so long as it consumes 2 or. From a medium chest, there's a 35% chance of a common relic, 50% chance of an uncommon relic, and 15% chance of a rare relic. Even then this severely hinders your opening hand, and having a good turn 1 is critical in Act 2 as many enemies will cast a nasty debuff or buff and Turn one is your only chanced to get ahead (Chosen, Sneko, Spheric Guardian, ect. The risk is just not worth it if you're trying to win. Probably just Reptomancer and maybe Slaver Trio. And [ [Backstab]] when upgraded does 15 damage for 0 Energy but exhausts. So the best Custom Squad consists of all Ranged mechs or at least 2. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. 5 seconds and applies a wallhack for 8 seconds. ago. You either kill her in 2 turns or if you can’t do that take out the knifes and scale away. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. But for that 1000 cuts is almost as good, and in some cases better. A peculiarity of thermal motion of very long linear macromolecules in entangled polymer melts or concentrated polymer solutions is reptation. Option 3: Get a random relic, 75% chance of a curse. There's your answer. "You just have to kill the daggers quickly!" Except there are many previously excellent deck archetypes that simply cannot do this, mostly in Silent and Defect. It helps focus down an orb. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. Weekly Patch 51: Recursion. Defect is a worthless character. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. Same with the Act 4 elites.